Thursday 24 May 2012

The Lab Accident

Hey everyone.

Remember that Comic Book Zombie I was working on? Well here's the finished version.

Like the other ones, the full size image is huge so you probably don't need to zoom all the way in but let me know what you think. Did it keep the comic book style enough?

- Nutter

Sunday 13 May 2012

Comic Book Zombie

Hey everyone

Been working on this guy for a few days now. He's a lab experiment gone wrong. Not totally finished yet, needs a bit more blood and a background but otherwise he's almost there.

- Nutter

Friday 11 May 2012

Knight of the Lionheart Order (Work In Progress)

Hey everyone, so its been a few days I last uploaded anything and thats mostly because i've been working on something big. Well complicated anyway...

After all the weapons and props and monsters I decided to try something a little more difficult in Mudbox, a full human character in armour. I've started with the base Mudbox human template and worked from there.

2 Days later and heres how he's looking so far. I'm going for a Knight sort of look, heavy plated armour with some nice ornate details on it. He's a member of the Lionheart Order so a few Lion insignias too. Anyway take a look let me know what you think.




- Nutter

Friday 4 May 2012

Octo Brain Pt 3

Hi All,

Been hard at work with this all day and the modelling and texturing is just about done now. Painted the Diffuse map, reworked the Normal Map a little and finally got my head around Specular Maps.


In total i've spent about 3-4 hours modelling the base shape in Max, another 3-4 hours creating the higher poly version in Mudbox and then around another 4 hours painting and texturing it. Its starting to look pretty cool now. If I can be bothered i'll be rigging it next, then maybe creating a scene with a few of them swimming around in a tank.

In the mean time I wanna do a decent render then touch it up in Photoshop.

- Nutter

Thursday 3 May 2012

Octo Brain Pt 2

Hey everyone,

Remember the Octo-Brain yesterday, well here's how the high poly version looks. I just need to figure out a way to transfer all of that detail onto the lower poly model now it has a different (better) UV layout from the bigger model.

Pretty amazing how quick I can take a base model and make it look details and cool now I understand how Mudbox works, just hope I can transfer that detail across.. or atleast hopefully recreate something as good if I have to start again from the base mesh.

- Nutter

Wednesday 2 May 2012

OctoBrain

Hey everyone

It probably won't surprise people reading this to find out that my room and bags etc are filled with little doodles and sketches for various creatures, monsters and other random thing i'd love to make.

Now that i've handed in most of my work for my final year of Uni I thought i'd model one of them. The model shown below is based on a (tiny) sketch I did during one lecture last year. The model is obviously very low poly and the detail will be added Via a Normal Map created in Mudbox.
At around 1.2 K poly's right now it doesn't look all that impressive but the higher poly version in Mudbox that im working on looks much better. I'll upload a pic of that tomorrow hopefully. The really annoying thing is, ive made the base model in about a day, and the Mudbox high poly version looks almost better than the Monsters I created for my 3D module, I guess it really is easier second time round.

Its also semi based around the creature I created during my random concept art sketch HERE

- Nutter